Den unge äventyraren Bell Cranel beger sig in i grottan i hjärtat av Orario i förhoppningen om att hitta skatter. Väl där träffar han en vacker flicka.
Den snälla knasbollen Bell Cranel vill ut på äventyr, och när han träffar gudinnan Hestia får han mer av den varan än han kunde hoppas på.
Den unge äventyraren Bell Cranel beger sig in i grottan i hjärtat av Orario i förhoppningen om att hitta skatter. Väl där träffar han en vacker flicka.
Bells skyddspatron, gudinnan Hestia, ber gudinnan Hephaistos om hjälp att smida ett svärd till Bell, trots att läget ser ut att vara hopplöst.
En varelse rymmer under Monster Philia och attackerar Bell och Hestia mitt i stan. Bell lovar att ge sitt allt - trots att läget ser ut att vara hopplöst
Bell's back with a new adventure! When the powerful leader of the Apollo Familia takes notice of him, his life with his Goddess is under threat.
Apollo Familia has laid down their challenge, but Hestia refuses. Apollo tries to force her hand...
Bell goes to train for the War Game, and it's up to the rest of the party to rescue Lili. Hestia puts her plan into action, but Lili refuses to leave the Soma Familia.
It's time for the War Games, and the Hestia Family, and its new members, are ready. Can they defeat the entire Apollo Familia and save Bell from Apollo's clutches?
The Hestia Familia was victorious in their battle against Apollo, and now they've won a huge mansion and a giant pile of cash! Hestia sets out to recruit for the Familia, but there's something she's forgetting...
Bell is caught up in a new adventure that takes him to the seedy underbelly of Orario: the pleasure quarters.
With the help of Haruhime the Renard, Bell escapes from the Amazoness prostitutes. But he begins to wonder about Haruhime, who says she was forced to be a prostitute against her will and isn't worth being saved.
Bell decides he's going to get money in the dungeon to purchase Haruhime. But he runs into a trap when the Ishtar Familia decides to kidnap him.
With the true purpose of the ritual and the killing stone revealed, Bell decides that he's going to take any risk to save Haruhime.
The Ishtar Familia's plan has been found out by Freya, who launches a raid on their home. Just when things are bad enough for Bell, their interference brings even more chaos!
With Haruhime safe at the Familia, things begin to calm down. But when Hestia makes a casual pass at Bell and he shuts her down hard, she runs out of the mansion and into the waiting arms of kidnappers!
Bell and Hestia spend a relaxing few days at a village in the wilderness, and participate in a local festival. Bell ponders what to do about his relationship with his immortal Goddess, and if he really is ready to love her.
Monsters are evil abominations driven by murderous instinct. But if that were true, why is this one a scared little girl who doesn’t understand why she’s being hunted?
Who knows what could happen if word of Wiene’s existence spread. The Hestia Familia needs answers and soon, but what they discover in the dungeon only raises more questions...
The Guild knows about Wiene. But instead of demanding answers, it assigns the Hestia Familia a mission they cannot refuse. Something awaits them in the dungeon’s darkness.
There are others like Wiene, and they call themselves Xenos. Uranus asks much from the Hestia Familia, but if anyone can bridge the gap between species, it’s them.
It was supposed to be the dawning of a new era. But selfish, evil men only care about what they can take for themselves, leaving others to face the consequences.
Bell shouldn’t get involved. But the young adventurer has already decided otherwise. Little does he know that he’ll help Fels discover a secret even Uranus doesn’t know.
Never underestimate the measures a fanatic will take to prove his worldview correct.
The Loki Familia are battle-hardened veterans used to fighting monsters. But this opponent is different...
Although Ikelos has been successfully scapegoated, public opinion turns on Bell. Helping the Xenos will now prove impossible — but Hermes’ intel might just change the tide.
The surface is no longer safe for the Xenos. Now, the Hestia Familia must smuggle them back into the Dungeon. There’s just one problem: The Loki Familia stand in the way.
Bell WILL stay true to his ideals. Even if that means making an enemy of the woman he loves.
As Hermes finally reveals his true intentions, Bell battles the most powerful opponent he's ever faced.
Gather your party and venture forth, Bell. The dungeon awaits.
Bell and his party are making good time and will soon enter the lower floors. But the dungeon crawl is going too smoothly, and Cassandra cannot shake her earlier premonition.
The party has two options: either retreat to the surface with the injured or hunt the monster and hope its defeat will dispel the ailment. Both choices carry dire risks.
The party learns too late that the Moss Huge can use other monsters against them. Meanwhile, Bell is alone, but not without allies; the Xenos have not forgotten his kindness.
Haruhime’s new ability turns the tide of battle, but the Moss Huge has proven that it knows what it’s doing. As the party strategist, Lili has a hard choice to make.
Bell’s exploits have earned him fame and a new alias, and Lili worries that means change is coming. Meanwhile, Ryu left a note for her coworkers and vanished soon afterwards.
Ryu, the Gale Wind, stands accused of murder. Bell and his party need answers, but only Cassandra knows that tragedy will befall them if they pursue their friend.
Ryu couldn’t be the killer… right? Bell wants to help his friend, but as the body count grows higher, he must ask himself how well he truly knows her.
While Bell and Ryu contend with Jura and his insidious abilities, the rest of Bell’s allies uncover a barrel of bad apples in the dungeon’s dark depths.
Some monsters you must fight and from others you must flee. But beware the Juggernaut lest you simply cease to be.
The Juggernaut slaughters its way through a dwindling number of survivors, forcing Ryu to face her demons.
With retreat an impossibility, Bell’s party fight for their lives when a Floor Boss spawns early. However, they are all adventurers; they will not die so easily.
Critically wounded and trapped within the dungeon’s darkened depths, Bell and Ryu’s adventure is over. Their fight for survival has now begun.
The boss fight extracts a heavy toll on the party, and they must make a choice. If they go one way, they will live. But if they go the other? They will die.
The party narrowly survived, and now they must search for their missing friends. However, they’re facing more than just monsters; they’re fighting the Dungeon itself.
Bell and Ryu must cast reservations aside in the face of death. Meanwhile, Welf faces a trial by fire he cannot fail; lives are at stake.
Bell and Ryu’s relationship deepens as the trauma of the Deep Floors pushes them past their limits. They have each other, and that is the only reason they’re both still alive.
Hope glimmers in the darkness; the Xenos appear in the party’s hour of need, and Bell and Ryu make steady progress despite all odds. They may all survive this after all.
Their luck couldn’t last forever; Bell and Ryu must cross the Colosseum, where monsters constantly respawn. In the end, they may face an impossible choice…
It is too late for the Astrea Familia. Their story ends in tragedy, and this is the tale of how Ryu's life changed forever on that dark day.
Ryu’s feelings for Bell have changed in a way she cannot quite place. All she knows is that she cannot lose him; she just cannot.
After five years of grief, guilt and pain, Ryu finally faces a new path—a new justice. The Juggernaut should beware.
ダンジョンに出会いを求めるのは間違っているだろうか
Release 2015-04-04
Japan