Chief Olav and Viking Warriors come back from the tour and have found a map of the new world and wealth.
Året är 790 och vikingarna i Norheim har ett fullspäckat schema som bland annat innehåller plundring, rekrytering av nya slavar och problemlösning med hjälp av våld.
Chief Olav and Viking Warriors come back from the tour and have found a map of the new world and wealth.
Rufus from Rome is struggling to present himself in his new role as slave and do not thrive with his life situation in Norheim. The positive Kark is institutionalized and try to add life to facilitate Rufus. The new life as a farm owner and husband are not quite as Arvid imagined. The search for an escaped slave reveals great magic, awaken interest in innovation in the village and forms new friendships. An event on the toilet pole takes the village to a new dramatic turn.
Chief Olav is badly hurt and seeks advice of the shaman. The power struggle is heating up in Norheim and the feckless brother Orm sees an opportunity to lead the village in an entirely new direction.
The Vikings are going out on a raid to find metal to the new art project in Norheim. The slave Rufus will be responsible for the village while they're gone and gets a new title "Creative leader."
The Vikings return from the mission in the west, while Rufus wake covered in feathers and tar. It is ready for the unveiling of the art project in Norheim and the village's first theater.
Earl Varg is on revenge and storms Norheim. A fate match will decide who keeps the village, if there can be peace in Norheim, and who are left on the chief throne.
Arvid and Frøya retrieve rich spoils in England but Jarl Varg's raids to the east are a flop. Rufus leads a trio of outcasts to Rome, or so he thinks.
Orm and Rufus get to know their comrades in chains. Jarl Varg hires a Chinese mercenary for a special job. Liv returns and makes some big changes.
Jarl Varg demands a new pair of hands but finds that metalworking has advanced only so far by the year 791. The other slaves hurt Orm's feelings.
A murderous plot against the Law Speaker returns Orm and Rufus to prominence in Norheim. Peasant farmers object to Arvid's new "protection money" tax.
A peasant revolt is short-lived. Arvid is a fugitive after violating the peace of the Thing. Frøya suspects Orm and Rufus of plotting with Jarl Varg.
After Jarl Varg gets revenge and confiscates the map to the west, Norheim comes up with a plan for the future that doesn't include Orm, Liv or Rufus.
Sensitive about his hair loss, Varg reacts badly to a slight. In Norheim, Olav tries to make a man out of his brother Orm by betrothing him to Frøya.
Frøya strikes a bargain, leaving Orm to find a best man. Hildur is alarmed when Kark makes a lost family connection. Liv moves up in the Viking world.
The wedding day of Orm and Frøya arrives, but the inexperienced groom needs some premarital education. Varg discovers that an old enemy is still alive.
Technical problems undermine Varg's war council strategy session. Liv plans to run off to Iceland with her ex, but a gift of jewelry changes her mind.
The final showdown between the armies of Varg and Bjørn has a few hiccups thanks to a dragon that can't tell time and Orm's poor sense of direction.
Orm is tricked into freeing Bjørn and pays a humiliating price — but he stays alive by trading information about a map of a land to the west.
Norsemen
Release 2016-10-21
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